A site to explore cultures, cities, and computing at varying senses and scales. Updated by Ar Ducao, with content from classes at NYU, MIT, CUNY and more.
Announcements Welcome! If you find yourself waiting: Please start filling the 3DVE Intake Form. As we discuss the syllabus and the course, you are welcome to edit this form. Please start making sure you have the required software discussed in the syllabus, including Maya and a 3-button mouse, Unity, Adobe CC,…
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Announcements
Welcome! If you find yourself waiting:
Please start filling the 3DVE Intake Form. As we discuss the syllabus and the course, you are welcome to edit this form.
Please start making sure you have the required software discussed in the syllabus, including Maya and a 3-button mouse, Unity, Adobe CC, and a decent text editor. See the syllabus for more details.
Though we won’t work with Unity until later, you might want to install it now to be prepared. You might also want to install the other software mentioned in the syllabus.
Please quickly skim Chapter 2 of Designing Virtual Worlds, and then go back and fully read at least 1 of the subsections (Development, Architecture, Theory/Practice).
Be prepared to discuss: What was most interesting in this reading? Did you come away with questions? Are there passages you disagree with?
Extra Credit (to discuss)
Semester-long extra credit: consider integrating Hunter’s community read Sister Outsider into your work this semester. Hunter will be offering cash prizes for outstanding student work that integrates themes from this book. If there’s enough interest, I’ll integrate it into this semester’s discussions and determine an extra credit structure.
All projects are due BEFORE class begins. Projects 1-4 are now at the bottom of this page. Project 5, Due May 20. No late projects will be accepted unless you have an accommodation from the Office of Accessibility. For this project, I would like to see you build on one…
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All projects are due BEFORE class begins. Projects 1-4 are now at the bottom of this page.
Project 5, Due May 20. No late projects will be accepted unless you have an accommodation from the Office of Accessibility.
For this project, I would like to see you build on one of your previous projects (1-4).
Please email me a link (e.g. Google Drive) to one of the following:
A Unity directory that includes
A 2+ minute screen recording in which you’re interacting with your fullscreen Unity build or “game” tab. Include audio, and please show the world of the project. DO NOT show the Unity UI.
A subdirectory that contains your Unity project files (with, at minimum, the sub-subdirectories of Assets, Packages, and ProjectSettings).
Optional (extra credit): A Mac OS Unity build.
A polished, 4+ minute 3D animation that uses visuals AND audio to build on one of your earlier Maya or Blender projects. It should have some kind of implied narrative to it, in that it changes from the beginning, to the middle, to the end.
In your email, please briefly answer:
How does this project build on your previous work in this course?
Did you use sample projects, models, images, audio, or other assets to make your project? (Please provide links)
Have you worked on this project outside the scope of this class (e.g. a group project with other collaborators)?
If you used a sample, how did you significantly change or add to it?
What were the biggest challenges and/or learnings in making the project?
If you had more time to refine the project, what would be your next steps?
EXTRA CREDIT: Reference Audre Lorde’s work in your project and discuss how you did so.
Extra Credit: Can be submitted until May 24 @ 4pm.
Download and explore the Digital Universe data, and send Prof 3+ paragraphs about it.
Submit your Ursa Minor (or other constellation) image or animation for extra credit. The star positions must appear as we see it on Earth.
Try running a different Constellation MEL file in Maya and render a quick animation like with the Ursa Minor animation. The star positions must appear as we see it on Earth.
Don’t see the constellation you want? Try generating it using one of these Perl scripts and send me the file for EC. If you don’t like Perl, try converting the script to Python and send me the script for EC.
Earth Stuff. If you’re interested in more about Earth terrain data:
Try downloading the Coronavirus Spike Protein (see the extra credit below to learn more about these proteins), then try using MeshLab to convert it into a model that Maya can read. If you want to learn even more about protein and DNA in 3D, check out new resources on the Data Sources page.
Challenge: can you import a molecule into Maya with its color? If so, send a screenshot to Prof for EC!
Go through any/all of the non-playground tutorials in the Physics Playground series (the non-playground tutorials start at “Intro to the Unity Physics Engine 2019“) and send prof 3+ paragraphs or other documentation (pics, video, etc) about the process.
Play Temple Hunters and email me 3+ paragraphs about its 3D virtual environment.
Submit to this $10k opportunity for Smithsonian Open Access proposals. You can share your proposal with me for extra credit.
Try out the 3D Map Generator (costs $21) and send me a 3+ paragraph write-up.
Play with the sample of Unreal Engine’s MetaHuman Creator and email me 3+ paragraphs with your thoughts on the software’s pros and cons.
Previous Project Specs
Project 1, Due February 18
A Simple Image. Email me a link (not an attachment) to your image. Your image should be in a common format like PNG, TIFF, or JPG and be at least 500×500 pixels. Please answer the following questions in your email:
What is the image?
How did you build it?
What skills did you aim to develop?
What did you learn in the process of making the image?
Did you use external assets, e.g. models, data, etc? If so, name your sources.
Did any particular works or projects inspire you in preparing this image?
EXTRA CREDIT: Reference Audre Lorde’s work in your image and discuss how you did so.
Project 2, Due March 4
30-second movie.
Email me a link (not an attachment) to your movie file. The link can be WeTransfer, Google Drive, Discord, YouTube, Vimeo, or any other service you use, just make sure I have access permission.
My preferred format is MP4, but other common formats like MOV and AVI are fine. The movie should be at least 480×270 pixels and at least 24 FPS.
Please answer the following questions in your email:
What is the movie?
How did you build it?
What skills did you aim to develop?
What did you learn in the process of making the movie?
Did you use external assets, e.g. models, data, etc? If so, name your sources.
Did any particular works inspire you in preparing this movie?
If you had more time to refine the movie, what would be your next steps?
EXTRA CREDIT: Reference Audre Lorde’s work in your movie and discuss how you did so.
Project 3, Due March 18
1-minute data movie.
Email me a link (not an attachment) to your movie file. Make sure I have access permission.
My preferred format is MP4, but other common formats like MOV and AVI are fine. The movie should be at least 480×270 pixels and at least 24 FPS, with a maximum file size of 100 MB. I also recommend adding sound, but this is not required.
Your movie must use data that is on the class Data Sources page or specifically approved through an email to Prof.
Note that you can use any of the data-oriented example files Prof prepared for class (constellations, elevations) to start this project.
When we critique your movie, we will consider its MOOD, particularly its pacing, movement, form and color. An implied narrative might also be important to consider, but this is not required.
Please answer the following questions in your email:
What’s this movie about?
What data did you use to make this movie, and how did you use the data?
What were the biggest challenges in making the movie?
Did you use any software besides Maya or Blender?
What did you learn in the process of making the movie?
Did you use additional assets, etc? If so, name your sources.
If you had more time to refine the movie, what would be your next steps?
EXTRA CREDIT: Reference Audre Lorde’s work in your movie and discuss how you did so.
Project 4, Due April 22
Please Email me a link (e.g. Google Drive) to ONE of the following:
A 2+ minute screen recording in which you’re interacting with your fullscreen Unity scene. Please record audio in which you’re talking through the environment as you interact with it. Some simple ways to make this recording are with Microsoft Stream, Quicktime, or even Zoom.
A directory that contains BOTH a Mac OS Unity build (that I can open) AND Unity project files.
In your email, please briefly answer:
What’s this project about?
Did you use sample Unity projects to make your project? (Please provide links) Have you worked on this project outside the scope of this class (e.g. a group project with other collaborators)?
If you used a sample, what did you change or add?
What were the biggest challenges and/or learnings in making the project?
Did you use additional assets, etc? If so, name your sources.
If you had more time to refine the project, what would be your next steps?
EXTRA CREDIT: Reference Audre Lorde’s work in your project and discuss how you did so.
If there’s a data source you’d like to use that’s not on this list, just email the data source URL to Prof D for approval. Textures Models Positional Data CODE SNIPPETS Stats and Demographic Data
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If there’s a data source you’d like to use that’s not on this list, just email the data source URL to Prof D for approval.
Email Prof for password Feb 4: Email Prof for link Feb 11 Feb 18 Feb 25 March 4 (with a 2nd recording from after-class office hours) March 11. Note that the recording goes silent at about 01:20:00 since we go into 1-on-1 sessions at the time. We also did a…
Hunter College, CUNYMEDP 36500 – 01 (5598), HN 1001FThursdays, 3:10 PM to 6:00 PM01/29/2021 – 05/25/2021Online – Synchronous Professor Arlene Ducao, arlduc [at] mit.edu (temporary)Office Hours: 5:00 – 5:30PM on Wednesdays AND 6:00 – 6:30 PM on Thursdays. I will share my office hours link via email. This course combines…
Professor Arlene Ducao, arlduc [at] mit.edu (temporary) Office Hours: 5:00 – 5:30PM on Wednesdays AND 6:00 – 6:30 PM on Thursdays. I will share my office hours link via email.
This course combines practical instruction in 3D environment development with inquiry into the use of 3D data as a source for multidimensional environments. How do we conceptualize and represent multidimensional space? How can multidimensional data help us to build spatiotemporal environments for our digital projects? How can and why would we tell stories using data? What are the conceptual and spatiotemporal limits of using data? This class focuses on process, workflow, basic coding, and problem-solving skills that are valuable for many digital, multidimensional contexts.
Teaching Philosophy
While this course will expose students to advanced techniques including data acquisition and scripting, students will not be graded on their “mastery” of these advanced techniques. I realize that students will come to this course with a wide range of experiences and goals, and I acknowledge that a pandemic is a tough time to be learning! All I ask is that students do their best to participate in class exercises, and submit their assignments to reach the basic learning goals outlined below.
Learning Goals
Upon successful completion of this course, students will be able to:
Navigate a virtual 3D space interface
Create 3D geometry using basic primitive and editable poly tools
Create and manage basic surfaces and material properties
Create and manage 3D lights and cameras
Acquire and prepare real-world data to build 3D environments
Discuss basic narrative craft techniques
Understand 3D workflow for interactive development
General Session Agenda
3:10 – 4:00: Announcements & Tech Topics
4:00 – 4:50: Shareback / Breakout
4:50 – 5:00: Break
5:00 – 5:50: Presentation / Discussion
5:50 – 6:00: Assignment & Wrap-up
Assignment Deliverables
Weekly assignment: Be prepared to briefly, collaboratively discuss/teach a topic that interests you from the past week, for 2-5 minutes.
Project 1: Image of a simple 3D world
Project 2: 1-minute movie of a 3D world
Project 3: 2-minute movie of a data story
Project 4: Unity 3D environment scene
Project 5: Final project
Schedule
Feb 4. Syllabus, Software, Intros, Q&As, Maya project and navigation.
Feb 11. Getting your bearings
Tech: Basic modeling, lights, camera.
Presentation/Discussion: Why Data?
Feb 18. Project 1 (simple image) is due
Tech: More basics + Rendering
Presentation/Discussion: Aerospace and earth data
Feb 25. World building
Tech: Textures and keyframing
Presentation/Discussion: City data
March 4. Project 2 (30-second movie) is due
Tech: Project 2 troubleshooting, MEL
Presentation/Discussion: Human and molecular data
March 11. 1-on-1s & Breakouts. I’ll speak with each of you 1-on-1 while you work on your project. If you need or can provide help on the tech topic, you can pop into a separate breakout room. If you help another student and they verify that you significantly helped them, you get 1 pt of extra credit added to your overall grade.
March 18. Project 3 (1-minute data movie) is due. We will critique in class.
March 25. Maya wrap up.
Tech: More MEL, Maya loose ends
Presentation/Discussion: Theories of visual information [April 1: SPRING BREAK]
April 8
Tech: Unity Intro. Maya import
Presentation/Discussion: Data fusion and powers of ten
April 15
Tech: Unity scene building
Presentation/Discussion: Four corner opposition in narrative structure
April 22: Project 4 (Unity environment) is due. We will critique in class.
April 29
Tech: Data in Unity, C#
Presentation/Discussion: Case study: Tectonic Plates [Subject to change]
May 6
Tech: Unity loose ends
Presentation/Discussion: Case Study: VR eye tracking [Subject to change]
May 13: 1-on-1s & Breakouts: I’ll speak with each of you 1-on-1 while you work on your project. If you need or can provide help on the tech topic, you can pop into a separate breakout room. If you help another student and they verify that you significantly helped them, you get 1 pt of extra credit added to your overall grade.
May 20: Project 5 is due. We will critique in class.
Participatory & Collaborative Learning
By enrolling in this course and entering the classroom, each student makes the tacit commitment to participate in the class. Active class participation involves more than mere physical presence. Students are expected to be actively involved in the class. They should take the initiative in discussion and projects, ask relevant questions, and contribute to the overall learning environment of the class. EVERYONE HAS SOMETHING TO CONTRIBUTE! It is your responsibility:
To prepare for class by having read assignments, written papers and/or prepared projects;
To actively participate in class discussion and activities. Especially with technical topics, I expect students to help each other and will award extra credit when this occurs.
To take notes on discussions, presentations, and activities conducted within the class;
To complete all course assignments, even if you are absent from a class meeting.
Attendance and lateness
Excused absences (for religious holidays and/or documented work commitments) must be requested at least 1 class session in advance.
1 unexcused absence incurs no penalty
2 unexcused absences will lower your overall grade by 10% (e.g. 95% becomes 85%). I will refer you to F&M administrators to check that you’re doing okay.
3 unexcused absences is grounds for automatic failure.
Submitting work
Work will be turned in before class by sharing a WeTransfer link with arlduc@mit.edu. You are responsible for testing your link in advance to make sure it works properly.
Late work
Projects submitted late will decrease by a full letter each week. Project 5 must be completed and turned in on time–no late work will be accepted.
Questions?
Please feel free to email me with questions. I will respond within 1 business day.
Grading Method and Scale
A [4.0; 96–100%]
Work of exceptional quality, which often goes beyond the stated goals of the course
A- [3.7; 91 –95%]
Work of very high quality
B+ [3.3; 86–90%]
Work of high quality that indicates substantially higher than average abilities
B [3.0; 81–85%]
Very good work that satisfies the goals of the course
B- [2.7; 76–80%]
Good work
C+ [2.3; 71–75%]
Above-average work
C [2.0; 66–70%]
Average work that indicates an understanding of the course material; passable Satisfactory completion of a course is considered to be a grade of C or higher.
C- [1.7; 61–65%]
Passing work but below good academic standing
D [1.0; 46–60%]
Below-average work that indicates a student does not fully understand the assignments; Probation level though passing for credit
Text Editor. A decent list of Text Editors is on LifeWire.com, and I also BBEdit for Mac.
Terminal or another method to execute short scripts (we will discuss)
Books [will be updated through the semester]
We will read chapters from these books, and I will request them to be put on reserve at Hunter Library. Note that inclusion of the book on this list does not equal endorsement. Please read all materials critically!
Academic integrity is a guiding principle of the Hunter College learning community because all students should have the opportunity to learn and perform on a level playing field. Academic dishonesty includes, but is not limited to, cheating, plagiarism, obtaining an unfair advantage, and falsifying records or documents (see examples) whether intentional or not.
Hunter College upholds the right to promote academic integrity on its campus as an educational institution of the City University of New York. The College has the responsibility to review all charges of academic dishonesty and implement sanctions, including, but not limited to, failing the course, official transcript notation, suspension or expulsion from the College when it has been determined that academic dishonesty did occur. Please click here to see a full list of disciplinary sanctions.
Accessibility
In compliance with the American Disability Act of 1990 (ADA) and with Section 504 of the Rehabilitation Act of 1973, Hunter College is committed to ensuring educational parity and accommodations for all students with documented disabilities and/or medical conditions. It is recommended that all students with documented disabilities (Emotional, Medical, Physical, and/or Learning) consult the Office of Accessibility to secure necessary academic accommodations. For further information and assistance, please email accessability@hunter.cuny.edu or call (212) 772-4857 / TTY (212) 650-3230. If you have registered with the Office of Accessibility, please let me know at the start of the term.
Hunter College Policy on Sexual Misconduct
In compliance with the CUNY Policy on Sexual Misconduct, Hunter College reaffirms the prohibition of any sexual misconduct, which includes sexual violence, sexual harassment, and gender-based harassment, retaliation against students, employees, or visitors, as well as certain intimate relationships. Students who have experienced any form of sexual violence on or off campus (including CUNY-sponsored trips and events) are entitled to the rights outlined in the Bill of Rights for Hunter College. Sexual Violence: Students are strongly encouraged to immediately report the incident by calling 911, contacting NYPD Special Victims Division Hotline (646-610-7272) or their local police precinct or contacting the College’s Public Safety Office (212-772-4444). All Other Forms of Sexual Misconduct: Students are also encouraged to contact the College’s Title IX Campus Coordinator, Dean John Rose (jtrose@hunter.cuny.edu or 212-650-3262) or Colleen Barry (colleen.barry@hunter.cuny.edu or 212-772-4534) and seek complimentary services through the Counseling and Wellness Services Office, Hunter East 1123. CUNY Policy on Sexual Misconduct. Link: http://www.hunter.cuny.edu/diversityandcompliance/repository/files/cuny-policy-on-sexual-misconduct.pdf
Counseling and Wellness Services:
Counseling and Wellness Services (CWS) is another campus resource and service center for all matriculated students that is operating remotely for counseling services at no cost to all Hunter students. You can make an appointment at: http://www.hunter.cuny.edu/studentservices/counseling-and-wellness.
Making and Makers To Forgive Design: Understanding Failure by Henry Petroski Invention by Design; How Engineers Get from Thought to Thing by Henry Petroski Makers: The New Industrial Revolution by Chris Anderson The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers by Mark Hatch Invent To Learn:…
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Making and Makers
To Forgive Design: Understanding Failure by Henry Petroski
Invention by Design; How Engineers Get from Thought to Thing by Henry Petroski
Makers: The New Industrial Revolution by Chris Anderson
The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers by Mark Hatch
Invent To Learn: Making, Tinkering, and Engineering in the Classroomby Sylvia Libow Martinez
Design, Make, Play: Growing the Next Generation of STEM Innovatorsby Margaret Honey
The Maker’s Manual: A Practical Guide to the New Industrial Revolutionby Paolo Aliverti
Fabricated: The New World of 3D Printing by Hod Lipson
Fab: The Coming Revolution on Your Desktop–from Personal Computers to Personal Fabrication by Neil Gershenfeld
Stuff Matters: Exploring the Marvelous Materials That Shape Our Man-Made World by Mark Miodownik
Fabrication Engineering at the Micro- and Nanoscale: Fourth Edition by Stephen A. Campbell
Engineering: A Beginner’s Guide by Natasha McCarthy
Cultures and Histories of Making, Manufacturing, and Engineering
The Machine in the Garden: Technology and the Pastoral Ideal in America by Leo Marx
The Illusions of Entrepreneurship: The Costly Myths That Entrepreneurs, Investors, and Policy Makers Live By by Scott A. Shane
Race, Rigor, and Selectivity in U.S. Engineering: The History of an Occupational Color Line by Amy E. Slaton
America’s Assembly Line by David E. Nye
America as Second Creation: Technology and Narratives of New Beginnings by David E. Nye
Electrifying America: Social Meanings of a New Technology, 1880-1940 by David E. Nye
Making Technology Masculine: Men, Women, and Modern Machines in America, 1870-1945 by Ruth Oldenziel
More Work For Mother: The Ironies Of Household Technology From The Open Hearth To The Microwave by Ruth Schwartz Cowan
Does Technology Drive History? The Dilemma of Technological Determinism by Merritt Roe Smith
On the Outskirts of Engineering: Learning Identity, Gender, and Power via Engineering Practice by Karen L. Tonso
Dominance by Design: Technological Imperatives and America’s Civilizing Mission by Michael Adas
Girls Coming to Tech!: A History of American Engineering Education for Women by Amy Sue Bix
American Technological Sublime by David E. Nye
Technology Choices: Why Occupations Differ in Their Embrace of New Technology By Diane E. Bailey and Paul M. Leonardi
Technology, Globalization, and Sustainable Development: Transforming the Industrial State by Nicholas A. Ashford and Ralph P. Hall
The Citizen’s Share: Reducing Inequality in the 21st Century by Joseph R. Blasi, Richard B. Freeman, and Douglas L. Kruse
One World: The Ethics of Globalization, Second Edition by Peter Singer
UNDER CONSTRUCTION! All dates are subject to change. Please feel free to suggest a (feasibly bookable) speaker to Prof D. 10/22: Rose Ampuero, NYU Assistant Dean and Tandon Diversity Officer 10/27: Julie Ciccolini, National Association of Criminal Defense Lawyers 10/29: Joshua Ogure, Kibera News Network 11/3: Election Day: Prof D’s…
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UNDER CONSTRUCTION! All dates are subject to change. Please feel free to suggest a (feasibly bookable) speaker to Prof D.
10/22: Rose Ampuero, NYU Assistant Dean and Tandon Diversity Officer
(Formerly known as Made in the Machine: Cultural Practices, Sociopolitical Analyses, and Techniques in Digital Fabrication, Making, and Manufacturing) DM-GY 9103 G1/28/2021 – 5/10/20212:00 PM – 4:50 PM Eastern Online Loc: Online Recent innovations in digital fabrication have made its technologies much more cheap, sophisticated, and accessible for people of many experiences. In this…
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(Formerly known as Made in the Machine: Cultural Practices, Sociopolitical Analyses, and Techniques in Digital Fabrication, Making, and Manufacturing)
Recent innovations in digital fabrication have made its technologies much more cheap, sophisticated, and accessible for people of many experiences. In this class, we will explore some of these innovations, their sociopolitical histories and impact on the fabric of society, the equitable access that they promise, the techniques and affordances that they enable, and the future directions that they imply. This will be a project-based class, but as much emphasis will be put on cultural and critical analysis as on technical learning. Learn more at http://senseandscale.info > DFab.
Class sessions will involve case studies, critical sociopolitical discussions, and discussion of fabrication methodologies, with guest speakers as possible.
Students can optionally access a makerspace in this class, but since the class will be remote, this will not be required. Basic experience with a fabrication technology or system is also recommended, but not required. Examples of fabrication technologies include:
Announcements If I forget to start recording when a guest speaker begins, please remind me to press “RECORD!” Thanks in advance. The TCS department is asking students to fill out this survey on asynchronous learning options for future semesters: https://nyu.qualtrics.com/jfe/form/SV_0jmCuZC2cEavqjX Guest speakers from Session 18 (Multi-sensory reading) have sent a…
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Announcements
If I forget to start recording when a guest speaker begins, please remind me to press “RECORD!” Thanks in advance.
Guest speakers from Session 18 (Multi-sensory reading) have sent a few more links from their talks; see the Agenda on Session 18’s page.
I will publish the final project brief in the coming days. Considering the current situation, the final project requirements will likely be a bit simpler than the midterm. If you have any thoughts or suggestions, please feel free to add them to the class suggestion form.
Agenda
2:00 PM: Yvonne Muthoni, Open For Business Kenya office. Related reading:
REQUIREDPhase 2, Blog Post #7: Reflect on the experiences and insights shared by Yvonne Muthoni, Lander Bosch, and Joshua Ogure. Suggested questions to address in your post:
Yvonne Muthoni’s work: What are some of the issues that Open for Business highlights for LGBTQ+ workers, particularly in African countries? How does Open for Business work with tech companies? What is “pinkwashing?” (Refer to the reading above for more information.)
Lander Bosch: How do different environmental factors affect child wellbeing? What are some of the factors and metrics that are used to measure child wellbeing in the built environment? What kinds of technologies does Lander use to research this issue?
Joshua Ogure: How do technology, cultural competence, and local trust mix in Josh’s work? Why is it important to map slums? Why is it important for slum community members to take the lead in this kind of work?
Extra Credit
Blog Post: In 20 minutes of overtime in today’s course, I gave a short presentation of basic data analysis from my collaboration with Lander and Joshua (a study organized by UN-Habitat). Discuss the use of biometric data to understand vulnerable populations like schoolchildren in Kibera slum. By using Human Subjects protocols and Informed Consent/Assent processes, we did our best to respect the privacy and humanity of participants, but is there anything we missed? Anything we can do better?
Dear D&T students,Starting on Wednesday March 12, NYU classes will be held remotely via NYU.Zoom until at least March 27. Tandon Dean Jelena Kovačević has also announced that midterm exams (not projects or presentations) are being postponed. To see the latest updates on NYU’s COVID-19 Policy, please visit https://www.nyu.edu/life/safety-health-wellness/coronavirus-information/our-global-communities.html#nyc What this…
Class will be held as normal on March 10, and the in-class attendance policy remains the same for this session. Midterm blog posts and midterm presentations are still due tomorrow. We will try to get through most of the presentations, so please be prepared to present.
Class will be held online on March 12 until March 27. You can check this blog for the Zoom link for class. I will also email you a link.
If we don’t get through all student presentations tomorrow, we will hold the remainder of the presentations online on Thursday. However, you should be prepared to present tomorrow.
The attendance and participation policies will apply to online classes until NYU notifies all of us that in-classroom courses can resume.
What if I don’t feel well?
If you feel physically sick, please contact the NYU Student Health Center at (212) 443-1000 and ask to speak with a nurse. You can read more extensive information at NYU Health’s COVID-19 page.
If you feel anxious or unwell in other ways, please use the NYU Wellness Exchange to speak with a counselor.
As I’ve been saying in class, if you can’t provide me with official documentation for an absence, the NYU Office of Student Affairs (or other official NYU staff group) must contact me directly on your behalf in order for your absence tobe excused. Otherwise, be prepared to take a reduction in your grade or do extra credit (for each unexcused absence, a 1500 word essay, or a field trip + video is required as a graded make-up assignment). Please refer to the class syllabus for further details.