A site to explore cities, machines, and people at varying senses and scales. Updated by Ar Ducao, with content from classes at NYU, MIT, CUNY and more.
Please start filling the 3DVE Intake Form. As we discuss the syllabus and the course, you are welcome to edit this form.
Please start making sure you have the required software discussed in the syllabus, including Maya and a 3-button mouse, Unity, Adobe CC, and a decent text editor. See the syllabus for more details.
Though we won’t work with Unity until later, you might want to install it now to be prepared. You might also want to install the other software mentioned in the syllabus.
Please quickly skim Chapter 2 of Designing Virtual Worlds, and then go back and fully read at least 1 of the subsections (Development, Architecture, Theory/Practice).
Be prepared to discuss: What was most interesting in this reading? Did you come away with questions? Are there passages you disagree with?
Extra Credit (to discuss)
Semester-long extra credit: consider integrating Hunter’s community read Sister Outsider into your work this semester. Hunter will be offering cash prizes for outstanding student work that integrates themes from this book. If there’s enough interest, I’ll integrate it into this semester’s discussions and determine an extra credit structure.