A site to explore cities, machines, and people at varying senses and scales. Updated by Ar Ducao, with content from classes at NYU, MIT, CUNY and more.
3DVE #9 🧫 Molecule Data 🦠 Unity Intro 🧬
Announcements
While you’re waiting for class to begin: check out the Physics Playground page and video
Reminder: Policy on project lateness. Turning in a project late is better than not turning it in at all!
Tour of Unity Hub and Learn.Unity.com. Since this is 3DVE, we will focus on Physics!
Note on coding
Creating a Physics Playground: We will build on this environmental project with models and objects we previously made/used in Maya. Steps to set the project up:
Create a new Unity project. I recommend calling it something descriptive like Physics_Test01.
In the Package Manager, import and activate Cinemachine, which is used by this project.
Before class next week, take a screenshot of your Physics Playground in action. I’ll ask you to add your screenshot into this slideshow during next week’s class.
Go through any/all of the non-playground tutorials in the Physics Playground series (the non-playground tutorials start at “Intro to the Unity Physics Engine 2019“) and send prof 3+ paragraphs or other documentation (pics, video, etc) about the process.
Check the Projects + Extra Credit page for more EC options. If any of your projects are late, I strongly encourage you to submit extra credit work.