Announcements
- While you’re waiting for class to begin: check out the Physics Playground page and video
- Reminder: Policy on project lateness. Turning in a project late is better than not turning it in at all!
- Audre Lorde
- Today after class: Self-Care as Political Warfare event (Zoom link here), looking at Lorde’s poetry/essays on cancer
- Notes from a Trip to Russia
- If you’re interested in documentary VR, Journalism 360 might be a useful resource (see their most recent newsletter, which mentions CUNY)
- manual: HDRI Lighting in Maya (2016)
Agenda
- 3:10
- Unity
- Tour of Unity Hub and Learn.Unity.com. Since this is 3DVE, we will focus on Physics!
- Note on coding
- Creating a Physics Playground: We will build on this environmental project with models and objects we previously made/used in Maya. Steps to set the project up:
- Create a new Unity project. I recommend calling it something descriptive like Physics_Test01.
- In the Package Manager, import and activate Cinemachine, which is used by this project.
- Close the new project.
- Download the Physics Playground files (linked from the Overview page).
- From the Physics Playground directory, drag the contents of each subdirectory into the corresponding subdirectory of your project.
- When you reopen the project, you should see the Physics Playground.
- Today, we will use this project to look at the Unity UI, project components, and environment. We might also use the Unity manual.
- [Brief break for DMs]
- While you’re going through the steps above, I’ll discuss MeshLab + Molecule Data. Note Prof’s Youtube playlist on Coronavirus vaccines (all videos are from respected journals, medical orgs and news outlets).
- Physics Playground Project Anatomy
- Uses the Creator Kit: FPS in a very strange way!
- Skybox update
- Collider update
- Quick Technique Updates
- Wrapping texture around a sphere
- Unity
- 4:50 Break
- 5:00
- Blockchain Explainers
- Article about Beeple artwork sale (WaPo, shared by Franky)
- ACM Article (more technical, by CS folks)
- WIRED 5-level explainer video (bigger-picture, by humanities folks). Note this section about “hype.”
- Blockchains Use Massive Amounts of Energy—But There’s a Plan to Fix That (short article from MIT Tech Review)
- For those of you who use Git and Github, the blockchain “distributed ledger” concept is similar to concepts of distributed version control.
- Blockchain Explainers
Assignments
- Technical Stuff:
- If you still owe me Projects 2 and/or 3, start thinking about doing additional extra credit.
- Please finish importing the Physics Playground and play around with the project.
- Go through the videos/pages for the Overview, Workshop 1, Workshop 2 (Time), and Workshop 3 (Sound).
- Before class next week, take a screenshot of your Physics Playground in action. I’ll ask you to add your screenshot into this slideshow during next week’s class.
- Conceptual Stuff
- Please read Part III of Semiology of Graphics. Again, the text is dense, but the graphics are numerous and organized.
Announcements: Extra Credit
- Go through any/all of the non-playground tutorials in the Physics Playground series (the non-playground tutorials start at “Intro to the Unity Physics Engine 2019“) and send prof 3+ paragraphs or other documentation (pics, video, etc) about the process.
- Check the Projects + Extra Credit page for more EC options. If any of your projects are late, I strongly encourage you to submit extra credit work.