Sense & Scale

A site to explore cultures, cities, and computing at varying senses and scales. Updated by Ar Ducao, with content from classes at NYU, MIT, CUNY and more.

Contact: see syllabi

Announcements LAST CHANCE: Please fill out the 3DVE Intake Form. Please be prepared to discuss what you’ve been up to this week regarding 3DVE. In the chat, please share if you have any questions about last week’s assignment. Zoom Agenda 3:10 Welcome to new students, Discord and WhatsApp. Note on missing…

Announcements

  • LAST CHANCE: Please fill out the 3DVE Intake Form.
  • Please be prepared to discuss what you’ve been up to this week regarding 3DVE.
  • In the chat, please share if you have any questions about last week’s assignment.
  • Zoom

Agenda

  • 3:10
    • Welcome to new students, Discord and WhatsApp.
    • Note on missing class and emailing me
    • Notes from you:
      • Ridged cone
      • Default renderer: Windows > Settings/Preferences > Renderer
      • 3D Paint tool: Texturing > 3D Paint tool
      • Shading faces (e.g. Maya 101 Lesson 6)
  • 4:00 Shareback
  • 4:50 Break
  • 5:00 Discussion
    • Chapter 2.2 and 2.3 of Designing Virtual Worlds. What was most interesting in this reading? Did you come away with questions? Are there passages you disagree with? 
    • Why Data? (if there’s time)

Assignments

  • Technical Stuff. Learn animation basics by doing one of the following:
    • Watch and follow Lessons 7-9 of Maya 101 on YouTube. This will make most sense if you’ve gone through Lessons 1-6.
  • Conceptual Stuff:
    • Take a look at the Digital Universe by the American Museum of Natural History. We will work with this data next week.
    • If you haven’t already, read a subsection of Chapter 2 in Designing Virtual Worlds. What was most interesting in this reading? Did you come away with questions? Are there passages you disagree with? 

Announcements: Extra Credit

  • Continue reading “The Master’s Tools will Never Dismantle the Master’s House” and/or all of Sister Outsider. You can also read some of her Poetry. We can continue to discuss in class and/or you can reference this work in your upcoming projects.
  • Submit to this $10k opportunity for Smithsonian Open Access proposals. You can share your proposal with me for extra credit.
  • Play with the sample of Unreal Engine’s MetaHuman Creator and email me 3+ paragraphs with your thoughts on the software’s pros and cons.
  • Download and explore the Digital Universe data. I’ll ask next week who had a chance to do this.
  • Play Temple Hunters and email me 3+ paragraphs about its 3D virtual environment.
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